OdatNurd

Terence Martin (OdatNurd)

Software Developer | YouTube / Twitch Content Creator

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Posts related to Game Development in all of its forms, as explained and understood by me, a long time hobby developer with bad habits. Sorry.

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8 Posts Page 2 of 2

Manhattan Distance

After making the last post] regarding the Pythagorean Theorem and it's usage as a distance calculation algorithm for use in games, I thought I would take a quick aside from my intended next topic of trigonometry to discuss an alternative method for calculating the distance between two points, which is not as accurate (depending on your needs), but also requires less computational work. For some applications it might actually give you a better result. It's called the Manhattan Distance Formula.

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The Pythagorean Theorem

To kick off the blog, I'm starting with a series of articles about various math related skills that you should probably have under your belt if you want to be a game programmer. Always remembering that although I aspire to game dev status, I have not actually dev'd any games that anyone has ever played before, so I may or may not know what I'm talking about. I tend to lean more towards the latter.

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The Mathematics of GameDev

Way back in the murky depths of time, this blog contained a few posts regarding math that game developers might find handy. To be sure these posts were largely the only content on the actual blog itself, which made them easy to find for anyone that cared to look.

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